Hello, and welcome to a new weekly post series of mine. This series will mostly be talking about game design, but a lot of what I plan to talk about will also be applicable to mother forms of media, like world building. I’ll be making game design posts on all types of game design, but you will likely see me talk most about tabletop RPGs most, since those are the games I find most interesting. But enough of that, onto the post!
First, a brief introduction. To those of you who are part of the regular TS, or chatroom crowd, you know that I watch way too much anime. I also read too many manga and/or webcomics. You’re also quite aware that I also want YOU to do the same. And so, I end up throwing out recommendations every other day or so. I’m starting this biweekly post as a way of both highlighting the best of my findings, and keeping the constant stream to a more manageable trickle. You can expect these factors from anything on one of these posts:
- I enjoyed it. A lot.
- It is managably short (anime recs will be no longer than 26 episodes)
- It is something at least slightly removed from the mainstream. (I want to highlight the under-appreciated.)
And now, to your actual content.
Format: Korean Webcomic
Length: 120 Chapters
Genre: Action, Fantasy
Synopsis: After his only friend, Rachel, enters the Tower of God, to chase after he dreams, Twenty-Fifth Baam chases after her. The Tower promises power, wealth, and life eternal to those strong enough to climb it. But for every person who stands at the peak, a thousand more fall, dead or worse.
What I think:
Tower of God was my first introduction to the korean webcomic, and I’m very glad I gave it a shot. The plot’s strengths are twofold. It is extremely simple where it needs simplicity, and complex where complexity is rewarding. For example, each floor of the tower holds a number of tests. The over-arcing plot between floors is simple enough. Beat the test, move upward. But each test becomes a multifaceted game of politics, and complex rules. Those who have climbed the tower already have their eyes on the new potentials, and seek to eliminate threats to their own power, or boost their possible allies upward.
The themes of the story are companionship and loss. Most of the main cast is extremely well developed, Baam being a particularly good example of this. He climbs the tower to chase after Rachel, but his determination is continuously tested by her, as she has no interest in being caught.
The art itself is gorgeous, after the early weirdness passes. Everything is extremely stylized. The largest theme, by far in the art is that of water. All of the native magic takes on the form of manipulation of a substance whose properties mirror that of water.
The author is a troll. The more feminine the character, the more likely they’re a trap.
Not adequately explained. Each floor of the tower is AT LEAST, as large as Eurasia. “Tower” is, therefore, an inadequate descriptor. Estimates on total population inside range anywhere from 500 billion to 10 Trillion or more.
Now go read it, you jerks.